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In computer programming, a global variable is a variable with global scope, meaning that it is visible (hence accessible) throughout the program, unless shadowed There is also the concept of instance variables, where a class variable is bound to a class instance. The set of all global variables is known as the global environment or global state.
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While the use of global variables is generally discouraged in modern programming, some older operating systems such as unix were originally designed for uniprocessor hardware and often use global variables to store important values [1][3] the singleton pattern can also be used as a basis for other design patterns, such as the abstract factory, factory. An example is the errno used by many functions of the c library
On a modern machine, where multiple threads may be modifying the errno variable, a call of a.
A global variable is a variable declared in the main body of the source code, outside all functions, while a local variable is one declared within the body of a function or a block. Variable shadowing in computer programming, variable shadowing occurs when a variable declared within a certain scope (decision block, method, or inner class) has the same name as a variable declared in an outer scope At the level of identifiers (names, rather than variables), this is known as name masking. While the term can refer to global variables, it is primarily used in the context of nested and anonymous functions where some variables can be in neither the local nor the global scope.
At the most basic level name resolution usually attempts to find the binding in the smallest enclosing scope, so that for example local variables supersede global variables Singletons are often preferred to global variables because they do not pollute the global namespace (or their containing namespace) Additionally, they permit lazy allocation and initialization, whereas global variables in many languages will always consume resources
